Chapter 10. Taking Things Further and the Future of Canvas
In this last chapter, I'll walk you through some of the ways to take things further with animation and game development. I'll also highlight some of the issues surrounding canvas and it's future, like the comparison with Flash and other technologies.
Canvas and SVG
Back in Chapter 1, I mentioned that SVG is often considered part of HTML5, when in reality it's actually a completely different technology. It's massively important to be aware of SVG, as it provides functionality that is very similar to that of canvas. It's also important to know the difference between SVG and canvas, as these differences will decide which of the two technologies you should be using.
SVG is another 2d drawing ...
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