Appendix D: Implementing State Machines using Verilog Behavioural Mode
D.1 INTRODUCTION
In Chapters 1–5, state machines have been implemented using the equations obtained from the state diagram. This approach ensures that the logic for the state machine is under complete control of the designer.
However, if the state machine is implemented using behavioural mode, the Verilog compiler will optimize the design.
There is a very close relationship between the state diagram and the behavioural Verilog description that allows a direct translation from the state diagram to the Verilog code.
D.2 THE SINGLE-PULSE/MULTIPLE-PULSE GENERATOR WITH MEMORY FINITE-STATE MACHINE REVISITED
In this system there are two inputs: s to start the system and x to choose either single-pulse or multiple-pulse mode. In single-pulse mode, the L ouput is used to indicate to the user that a single pulse has been generated. In multiple-pulse mode, L is suppressed. Figure D.1 illustrates the state diagram for this system.
Rather than derive the equations directly from the state diagram, a Verilog description can be obtained directly from the state diagram of Figure D.1. This is illustrated in Listing D.1.
// Behavioural State Machine. module pulsar(s,clk,rst,P,L,ab); 1 input s,clk,rst; 2 output [1:0]ab,P,L; 3 reg[1:0]state, P, L; 4 parameter s0=2′ b00, s1=2′ b01, s2=2′ b11, s3=2′ b10; // now define state sequence for FSM (from state diagram). 5 always @ (posedge clk or negedge rst) 6 if (~rst) 7 state <= s0;
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