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Fundamentals of Action and Arcade Game Design
book

Fundamentals of Action and Arcade Game Design

by Ernest Adams
March 2014
Beginner
50 pages
59m
English
New Riders
Content preview from Fundamentals of Action and Arcade Game Design

Summary

The core gameplay of action games has remained essentially unchanged since the earliest days of the industry. We can learn fundamental lessons from old games such as Pac-Man or Gauntlet as effectively as from more recent action games such as Sonic Dash, even though gameplay may be more complex nowadays and the structure of the game has shifted. The essence of the action game remains unchanged—fast and furious, emphasizing physical skill under time pressure.

In fact, the biggest change in action games as they’ve developed over two decades is in complexity of graphics. Only those designers who have understood the fundamental nature of action games have made the transition successfully, and they have done this in spite of—not because of—the ...

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Publisher Resources

ISBN: 9780133812503