2. Dynamically Adding Objects to the Stage
Now that you know how to access and manipulate objects that are already on the Stage, you’ll learn how to add objects dynamically from the Library using ActionScript.
The difference with this method is that the objects you are going to manipulate are not placed on the Stage in the Flash application, also called at authortime. Instead, you’ll use objects that are in the Library, and after the application is compiled into a SWF, you’ll dynamically update the Stage using ActionScript with objects in the Library.
Creating Named Library Assets
If you remember, in order to access the properties or attributes of items on the Stage, you needed to have an instance name that ActionScript could reference. When ...
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