Chapter 2

Much of graphics is just translating math directly into code. The cleaner the math, the cleaner the resulting code; so much of this book concentrates on using just the right math for the job. This chapter reviews various tools from high school and college mathematics and is designed to be used more as a reference than as a tutorial. It may appear to be a hodge-podge of topics and indeed it is; each topic is chosen because it is a bit unusual in “standard” math curricula, because it is of central importance in graphics, or because it is not typically treated from a geometric standpoint. In addition to establishing a review of the notation used in the book, the chapter also emphasizes a few points that are sometimes ...

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