O'Reilly logo

Fundamentals of Computer Graphics, 4th Edition by Peter Shirley, Steve Marschner

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

Chapter 8

The Graphics Pipeline

The previous several chapters have established the mathematical scaffolding we need to look at the second major approach to rendering: drawing objects one by one onto the screen, or object-order rendering. Unlike in ray tracing, where we consider each pixel in turn and find the objects that influence its color, we’ll now instead consider each geometric object in turn and find the pixels that it could have an effect on. The process of finding all the pixels in an image that are occupied by a geometric primitive is called rasterization, so object-order rendering can also be called rendering by rasterization. The sequence of operations that is required, starting with objects and ending by updating pixels in the image, ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required