O'Reilly logo

Fundamentals of Computer Graphics, 4th Edition by Peter Shirley, Steve Marschner

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

Chapter 17

Using Graphics Hardware

Peter Willemsen

17.1 Hardware Overview

Throughout most of this book, the focus is on the fundamentals that underly computer graphics rather than on any specifics relating to the APIs or hardware on which the algorithms may be implemented. This chapter takes a slightly different route and blends the details of using graphics hardware with some of the practical issues associated with programming that hardware. The chapter is designed to be an introductory guide to graphics hardware and could be used as the basis for a set of weekly labs that investigate graphics hardware.

17.2 What Is Graphics Hardware

Graphics hardware describes the hardware components necessary to quickly render 3D objects as pixels on your ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required