October 2018
Beginner
734 pages
22h 15m
English
Chapter 17
Peter Willemsen
Throughout most of this book, the focus is on the fundamentals that underly computer graphics rather than on any specifics relating to the APIs or hardware on which the algorithms may be implemented. This chapter takes a slightly different route and blends the details of using graphics hardware with some of the practical issues associated with programming that hardware. The chapter is designed to be an introductory guide to graphics hardware and could be used as the basis for a set of weekly labs that investigate graphics hardware.
Graphics hardware describes the hardware components necessary to quickly render 3D objects as pixels on your ...
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