Book description
You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the construction and simulation game genre. This focused guide give you exactly what you need. It walks you through the process of designing for the construction and simulation genre and shows you how to use the right techniques to create fun and challenging experiences for your players.
Product information
- Title: Fundamentals of Construction and Simulation Game Design
- Author(s):
- Release date: December 2013
- Publisher(s): New Riders
- ISBN: 9780133812626
You might also like
book
Building Software for Simulation: Theory and Algorithms, with Applications in C++
A unique guide to the design and implementation of simulation software This book offers a concise …
book
40 Algorithms Every Programmer Should Know
Learn algorithms for solving classic computer science problems with this concise guide covering everything from fundamental …
book
Practical Game Design
Design accessible and creative games across genres, platforms, and development realities About This Book Implement the …
book
Real-Time Simulation Technologies: Principles, Methodologies, and Applications
Real-Time Simulation Technologies: Principles, Methodologies, and Applications is an edited compilation of work that explores fundamental …