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Fundamentals of Game Design, Third Edition
book

Fundamentals of Game Design, Third Edition

by Ernest Adams
December 2013
Beginner
576 pages
19h 47m
English
New Riders
Content preview from Fundamentals of Game Design, Third Edition

Chapter 5. Understanding Your Machine

When you first start fleshing out your game concept, you should concentrate on the dream, the player’s role, and the target audience. However, a game concept is not complete without a statement about which machine (or machines) the game runs on. All machines have features and performance characteristics—input and output devices, processor speed, storage space—that define the scope of the game. You need to know the strengths and weaknesses of the different types of machines. The differences go far beyond hardware, however. So far as design (rather than programming) is concerned, the most important things you need to know about these machines are related to who buys them and, above all, how they use them. Some ...

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Fundamentals of Game Design, Second Edition

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Publisher Resources

ISBN: 9780133435726Purchase book