December 2013
Beginner
576 pages
19h 47m
English
If you make a game to give away, or as an art project or a student project, then you can follow your heart and make whatever game you can afford to build. However, if you’re making a game for sale, it will have to appeal to your target audience, and that will influence your design decisions. Even more importantly, how and where you sell your game will affect your decisions. In this chapter, we’ll present an overview of the different ways that you can make money from your game, and how different monetization schemes (ways of making money) will affect the way you design your game. First we’ll look at direct payment models, in which customers simply buy the game, and then at indirect models, in which they pay ...
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