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Fundamentals of Game Design, Third Edition by Ernest Adams

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Chapter 11. Storytelling

Storytelling is a feature of daily experience. We do it without thinking about it when we recount some experience we have had or make up a story for our children. We also consume stories continually—fictional ones through novels, movies, plays, and television; nonfictional ones through books, documentaries, and the news media.

Video games often include fictional stories that go beyond the events of the games themselves. Game designers add stories to enhance a game’s entertainment value, to keep the player interested in a long game, and to help sell the game to prospective customers.

This chapter looks at how to weave a story into a game. It focuses mostly on games that rely heavily on stories, though the chapter covers ...

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