Chapter 11. Storytelling

Storytelling is a feature of daily experience. We do it without thinking about it when we recount some experience we have had or make up a story for our children. We also consume stories continually—fictional ones through novels, movies, plays, and television; nonfictional ones through books, documentaries, and the news media.

Video games often include fictional stories that go beyond the events of the games themselves. Game designers add stories to enhance a game’s entertainment value, to keep the player interested in a long game, and to help sell the game to prospective customers.

This chapter looks at how to weave a story into a game. It focuses mostly on games that rely heavily on stories, though the chapter covers ...

Get Fundamentals of Game Design, Third Edition now with O’Reilly online learning.

O’Reilly members experience live online training, plus books, videos, and digital content from 200+ publishers.