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Fundamentals of Game Design, Third Edition by Ernest Adams

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Chapter 12. Creating the User Experience

A player experiences a video game through its input and output devices, as well as (possibly) through interactions with other players in the same room. The software, art, and audio assets that present the game to the player and interpret his inputs are collectively called the user interface (UI). Designing the player’s experience via the UI is one of the game designer’s most important jobs. It has an enormous effect on whether the player perceives the game as satisfying or disappointing, elegant or graceless, fun or frustrating.

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