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Fundamentals of Game Design, Third Edition by Ernest Adams

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Chapter 17. Design Issues for Online Gaming

Online gaming has grown from a tiny fraction of the interactive entertainment business into a major market in its own right. In this chapter, you’ll learn about some of the features and design challenges that set online gaming apart from the more traditional single-player or multiplayer local games. Online gaming is a technology rather than a genre, a mechanism for connecting players together rather than a particular pattern of gameplay. Therefore, this chapter addresses some of the design considerations peculiar to online games no matter what genre those games belong to. It’s a huge topic, however, and there is room in this book only for the highlights.

Don’t confuse online gaming, as this book uses ...

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