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Fundamentals of Game Design, Second Edition
book

Fundamentals of Game Design, Second Edition

by Ernest Adams
September 2009
Beginner
700 pages
23h 17m
English
New Riders
Content preview from Fundamentals of Game Design, Second Edition

Chapter 2. Design Components and Processes

Game design is the process of

• Imagining a game

• Defining the way it works

• Describing the elements that make up the game (conceptual, functional, artistic, and others)

• Transmitting information about the game to the team who will build it

A game designer’s job includes all of these tasks. This chapter begins by discussing an approach called player-centric game design. Then you learn about the central components of any video game—the core mechanics and the user interface (UI)—and you see how these components are defined in the design process. Finally, we explore the various job roles on a design team and some of the qualities that it takes to be a game designer.

In the video game industry, all but ...

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Publisher Resources

ISBN: 9780321685377Purchase book