Chapter 8. User Interfaces
The user interface (UI) creates the player’s experience, making the game visible, audible, and playable. It has an enormous effect on whether the player perceives the game as satisfying or disappointing, elegant or graceless, fun or frustrating.
In this chapter, you’ll learn the general principles of user interface design and a process for designing your interface, along with some ideas about how to manage its complexity. We’ll then look at two key concepts related to game interfaces: interaction models and camera models. After that we’ll delve into specifics, examining some of the most widely used visual and audio elements in video game UI and analyzing the functionality of various types of input devices. Because ...
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