September 2009
Beginner
700 pages
23h 17m
English
Construction and management simulations (CMS) offer players the chance to build things, such as anthills or cities, while operating within economic constraints. In this chapter you’ll learn about the gameplay of construction and management, and consider the unique actions and challenges these games provide. You’ll also study user interfaces in these kinds of games. As an example, we will spend time discussing SimCity, which was the first successful CMS.
Although they do not involve construction, we’ll also look at pure business simulations, games that focus on managing economic processes. The section on hybrid games examines titles such as Age of Empires; hybrid games blend certain qualities ...
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