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Fundamentals of Game Design, Second Edition
book

Fundamentals of Game Design, Second Edition

by Ernest Adams
September 2009
Beginner
700 pages
23h 17m
English
New Riders
Content preview from Fundamentals of Game Design, Second Edition

Chapter 20. Artificial Life and Puzzle Games

This chapter discusses two game genres that aren’t as fashionable as the ones already covered: artificial life and puzzle games. That doesn’t mean there’s anything wrong with them; some extremely successful games belong to these genres. In fact, because there are fewer games in these categories, the market isn’t crowded with look-alike products. If you work in one of these genres, you may have a better chance of creating something distinctly new. However, you might have trouble persuading a conservative producer that a really good puzzle game is a better bet than another first-person shooter.

Because this chapter covers two genres, there isn’t room to explore the elements of each one; instead, we’ll ...

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Publisher Resources

ISBN: 9780321685377Purchase book