Skip to Content
Fundamentals of Shooter Game Design
book

Fundamentals of Shooter Game Design

by Ernest Adams
December 2014
Beginner
50 pages
1h 11m
English
New Riders
Content preview from Fundamentals of Shooter Game Design

3D Shooters

3D shooting games such as those in the Halo and Call of Duty series have become so successful that to a great many younger gamers they are the epitome of the entire medium. Never mind that other kinds of action games are more popular than shooters on console machines, and strategy games are more popular on home computers (Entertainment Software Association, 2013); 3D infantry combat shooters are at the cutting edge of what game hardware can do, so they have the most dramatic graphics and get the most press. Figure 2 indicates just how far 3D shooters have come, from Maze War, an early first-person shooter for the Xerox Star workstation, to the recently released Titanfall.

Maze War

Titanfall

Figure 2 Maze War and Titanfall

3D shooters ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

Fundamentals of Action and Arcade Game Design

Fundamentals of Action and Arcade Game Design

Ernest Adams

Publisher Resources

ISBN: 9780133812480