Fundamentals of Wearable Computers and Augmented Reality, 2nd Edition

Book description

Data will not help you if you can't see it where you need it. Or can't collect it where you need it. Upon these principles, wearable technology was born. And although smart watches and fitness trackers have become almost ubiquitous, with in-body sensors on the horizon, the future applications of wearable computers hold so much more. A trusted refer

Table of contents

  1. Front Cover (1/2)
  2. Front Cover (2/2)
  3. Contents
  4. Preface
  5. Acknowledgments
  6. Editor
  7. Contributors (1/2)
  8. Contributors (2/2)
  9. Chapter 1: Wearable Computers and Augmented Reality : Musings and Future Directions (1/2)
  10. Chapter 1: Wearable Computers and Augmented Reality : Musings and Future Directions (2/2)
  11. Chapter 2: Wearable Computing : Meeting the Challenge (1/4)
  12. Chapter 2: Wearable Computing : Meeting the Challenge (2/4)
  13. Chapter 2: Wearable Computing : Meeting the Challenge (3/4)
  14. Chapter 2: Wearable Computing : Meeting the Challenge (4/4)
  15. Chapter 3: Intimacy and Extimacy : Ethics, Power, and Potential of Wearable Technologies (1/6)
  16. Chapter 3: Intimacy and Extimacy : Ethics, Power, and Potential of Wearable Technologies (2/6)
  17. Chapter 3: Intimacy and Extimacy : Ethics, Power, and Potential of Wearable Technologies (3/6)
  18. Chapter 3: Intimacy and Extimacy : Ethics, Power, and Potential of Wearable Technologies (4/6)
  19. Chapter 3: Intimacy and Extimacy : Ethics, Power, and Potential of Wearable Technologies (5/6)
  20. Chapter 3: Intimacy and Extimacy : Ethics, Power, and Potential of Wearable Technologies (6/6)
  21. Chapter 4: Head-Mounted Display Technologies for Augmented Reality (1/6)
  22. Chapter 4: Head-Mounted Display Technologies for Augmented Reality (2/6)
  23. Chapter 4: Head-Mounted Display Technologies for Augmented Reality (3/6)
  24. Chapter 4: Head-Mounted Display Technologies for Augmented Reality (4/6)
  25. Chapter 4: Head-Mounted Display Technologies for Augmented Reality (5/6)
  26. Chapter 4: Head-Mounted Display Technologies for Augmented Reality (6/6)
  27. Chapter 5: Optics for Smart Glasses, Smart Eyewear, Augmented Reality, and Virtual Reality Headsets (1/8)
  28. Chapter 5: Optics for Smart Glasses, Smart Eyewear, Augmented Reality, and Virtual Reality Headsets (2/8)
  29. Chapter 5: Optics for Smart Glasses, Smart Eyewear, Augmented Reality, and Virtual Reality Headsets (3/8)
  30. Chapter 5: Optics for Smart Glasses, Smart Eyewear, Augmented Reality, and Virtual Reality Headsets (4/8)
  31. Chapter 5: Optics for Smart Glasses, Smart Eyewear, Augmented Reality, and Virtual Reality Headsets (5/8)
  32. Chapter 5: Optics for Smart Glasses, Smart Eyewear, Augmented Reality, and Virtual Reality Headsets (6/8)
  33. Chapter 5: Optics for Smart Glasses, Smart Eyewear, Augmented Reality, and Virtual Reality Headsets (7/8)
  34. Chapter 5: Optics for Smart Glasses, Smart Eyewear, Augmented Reality, and Virtual Reality Headsets (8/8)
  35. Chapter 6: Image-Based Geometric Registration for Zoomable Cameras Using Precalibrated Information (1/6)
  36. Chapter 6: Image-Based Geometric Registration for Zoomable Cameras Using Precalibrated Information (2/6)
  37. Chapter 6: Image-Based Geometric Registration for Zoomable Cameras Using Precalibrated Information (3/6)
  38. Chapter 6: Image-Based Geometric Registration for Zoomable Cameras Using Precalibrated Information (4/6)
  39. Chapter 6: Image-Based Geometric Registration for Zoomable Cameras Using Precalibrated Information (5/6)
  40. Chapter 6: Image-Based Geometric Registration for Zoomable Cameras Using Precalibrated Information (6/6)
  41. Chapter 7: Visual Tracking for Augmented Reality in Natural Environments (1/5)
  42. Chapter 7: Visual Tracking for Augmented Reality in Natural Environments (2/5)
  43. Chapter 7: Visual Tracking for Augmented Reality in Natural Environments (3/5)
  44. Chapter 7: Visual Tracking for Augmented Reality in Natural Environments (4/5)
  45. Chapter 7: Visual Tracking for Augmented Reality in Natural Environments (5/5)
  46. Chapter 8: Urban Visual Modeling and Tracking (1/5)
  47. Chapter 8: Urban Visual Modeling and Tracking (2/5)
  48. Chapter 8: Urban Visual Modeling and Tracking (3/5)
  49. Chapter 8: Urban Visual Modeling and Tracking (4/5)
  50. Chapter 8: Urban Visual Modeling and Tracking (5/5)
  51. Chapter 9: Scalable Augmented Reality on Mobile Devices : Applications, Challenges, Methods, and Software (1/7)
  52. Chapter 9: Scalable Augmented Reality on Mobile Devices : Applications, Challenges, Methods, and Software (2/7)
  53. Chapter 9: Scalable Augmented Reality on Mobile Devices : Applications, Challenges, Methods, and Software (3/7)
  54. Chapter 9: Scalable Augmented Reality on Mobile Devices : Applications, Challenges, Methods, and Software (4/7)
  55. Chapter 9: Scalable Augmented Reality on Mobile Devices : Applications, Challenges, Methods, and Software (5/7)
  56. Chapter 9: Scalable Augmented Reality on Mobile Devices : Applications, Challenges, Methods, and Software (6/7)
  57. Chapter 9: Scalable Augmented Reality on Mobile Devices : Applications, Challenges, Methods, and Software (7/7)
  58. Chapter 10: Haptic Augmented Reality : Taxonomy, Research Status, and Challenges (1/7)
  59. Chapter 10: Haptic Augmented Reality : Taxonomy, Research Status, and Challenges (2/7)
  60. Chapter 10: Haptic Augmented Reality : Taxonomy, Research Status, and Challenges (3/7)
  61. Chapter 10: Haptic Augmented Reality : Taxonomy, Research Status, and Challenges (4/7)
  62. Chapter 10: Haptic Augmented Reality : Taxonomy, Research Status, and Challenges (5/7)
  63. Chapter 10: Haptic Augmented Reality : Taxonomy, Research Status, and Challenges (6/7)
  64. Chapter 10: Haptic Augmented Reality : Taxonomy, Research Status, and Challenges (7/7)
  65. Chapter 11: Location-Based Mixed and Augmented Reality Storytelling (1/4)
  66. Chapter 11: Location-Based Mixed and Augmented Reality Storytelling (2/4)
  67. Chapter 11: Location-Based Mixed and Augmented Reality Storytelling (3/4)
  68. Chapter 11: Location-Based Mixed and Augmented Reality Storytelling (4/4)
  69. Chapter 12: Dimensions of Spatial Sound and Interface Styles of Audio Augmented Reality : Whereware, Wearware, and Everyware (1/7)
  70. Chapter 12: Dimensions of Spatial Sound and Interface Styles of Audio Augmented Reality : Whereware, Wearware, and Everyware (2/7)
  71. Chapter 12: Dimensions of Spatial Sound and Interface Styles of Audio Augmented Reality : Whereware, Wearware, and Everyware (3/7)
  72. Chapter 12: Dimensions of Spatial Sound and Interface Styles of Audio Augmented Reality : Whereware, Wearware, and Everyware (4/7)
  73. Chapter 12: Dimensions of Spatial Sound and Interface Styles of Audio Augmented Reality : Whereware, Wearware, and Everyware (5/7)
  74. Chapter 12: Dimensions of Spatial Sound and Interface Styles of Audio Augmented Reality : Whereware, Wearware, and Everyware (6/7)
  75. Chapter 12: Dimensions of Spatial Sound and Interface Styles of Audio Augmented Reality : Whereware, Wearware, and Everyware (7/7)
  76. Chapter 13: Applications of Audio Augmented Reality : Wearware, Everyware, Anyware, and Awareware (1/5)
  77. Chapter 13: Applications of Audio Augmented Reality : Wearware, Everyware, Anyware, and Awareware (2/5)
  78. Chapter 13: Applications of Audio Augmented Reality : Wearware, Everyware, Anyware, and Awareware (3/5)
  79. Chapter 13: Applications of Audio Augmented Reality : Wearware, Everyware, Anyware, and Awareware (4/5)
  80. Chapter 13: Applications of Audio Augmented Reality : Wearware, Everyware, Anyware, and Awareware (5/5)
  81. Chapter 14: Recent Advances in Augmented Reality for Architecture, Engineering, and Construction Applications (1/14)
  82. Chapter 14: Recent Advances in Augmented Reality for Architecture, Engineering, and Construction Applications (2/14)
  83. Chapter 14: Recent Advances in Augmented Reality for Architecture, Engineering, and Construction Applications (3/14)
  84. Chapter 14: Recent Advances in Augmented Reality for Architecture, Engineering, and Construction Applications (4/14)
  85. Chapter 14: Recent Advances in Augmented Reality for Architecture, Engineering, and Construction Applications (5/14)
  86. Chapter 14: Recent Advances in Augmented Reality for Architecture, Engineering, and Construction Applications (6/14)
  87. Chapter 14: Recent Advances in Augmented Reality for Architecture, Engineering, and Construction Applications (7/14)
  88. Chapter 14: Recent Advances in Augmented Reality for Architecture, Engineering, and Construction Applications (8/14)
  89. Chapter 14: Recent Advances in Augmented Reality for Architecture, Engineering, and Construction Applications (9/14)
  90. Chapter 14: Recent Advances in Augmented Reality for Architecture, Engineering, and Construction Applications (10/14)
  91. Chapter 14: Recent Advances in Augmented Reality for Architecture, Engineering, and Construction Applications (11/14)
  92. Chapter 14: Recent Advances in Augmented Reality for Architecture, Engineering, and Construction Applications (12/14)
  93. Chapter 14: Recent Advances in Augmented Reality for Architecture, Engineering, and Construction Applications (13/14)
  94. Chapter 14: Recent Advances in Augmented Reality for Architecture, Engineering, and Construction Applications (14/14)
  95. Chapter 15: Augmented Reality Human–Robot Interfaces toward Augmented Robotics (1/3)
  96. Chapter 15: Augmented Reality Human–Robot Interfaces toward Augmented Robotics (2/3)
  97. Chapter 15: Augmented Reality Human–Robot Interfaces toward Augmented Robotics (3/3)
  98. Chapter 16: Use of Mobile Augmented Reality for Cultural Heritage (1/5)
  99. Chapter 16: Use of Mobile Augmented Reality for Cultural Heritage (2/5)
  100. Chapter 16: Use of Mobile Augmented Reality for Cultural Heritage (3/5)
  101. Chapter 16: Use of Mobile Augmented Reality for Cultural Heritage (4/5)
  102. Chapter 16: Use of Mobile Augmented Reality for Cultural Heritage (5/5)
  103. Chapter 17: Applications of Augmented Reality for the Automotive Industry (1/5)
  104. Chapter 17: Applications of Augmented Reality for the Automotive Industry (2/5)
  105. Chapter 17: Applications of Augmented Reality for the Automotive Industry (3/5)
  106. Chapter 17: Applications of Augmented Reality for the Automotive Industry (4/5)
  107. Chapter 17: Applications of Augmented Reality for the Automotive Industry (5/5)
  108. Chapter 18: Visual Consistency in Augmented Reality Compositing (1/6)
  109. Chapter 18: Visual Consistency in Augmented Reality Compositing (2/6)
  110. Chapter 18: Visual Consistency in Augmented Reality Compositing (3/6)
  111. Chapter 18: Visual Consistency in Augmented Reality Compositing (4/6)
  112. Chapter 18: Visual Consistency in Augmented Reality Compositing (5/6)
  113. Chapter 18: Visual Consistency in Augmented Reality Compositing (6/6)
  114. Chapter 19: Applications of Augmented Reality in the Operating Room (1/7)
  115. Chapter 19: Applications of Augmented Reality in the Operating Room (2/7)
  116. Chapter 19: Applications of Augmented Reality in the Operating Room (3/7)
  117. Chapter 19: Applications of Augmented Reality in the Operating Room (4/7)
  118. Chapter 19: Applications of Augmented Reality in the Operating Room (5/7)
  119. Chapter 19: Applications of Augmented Reality in the Operating Room (6/7)
  120. Chapter 19: Applications of Augmented Reality in the Operating Room (7/7)
  121. Chapter 20: Augmented Reality for Image-Guided Surgery (1/7)
  122. Chapter 20: Augmented Reality for Image-Guided Surgery (2/7)
  123. Chapter 20: Augmented Reality for Image-Guided Surgery (3/7)
  124. Chapter 20: Augmented Reality for Image-Guided Surgery (4/7)
  125. Chapter 20: Augmented Reality for Image-Guided Surgery (5/7)
  126. Chapter 20: Augmented Reality for Image-Guided Surgery (6/7)
  127. Chapter 20: Augmented Reality for Image-Guided Surgery (7/7)
  128. Chapter 21: Soft Skin Simulation for Wearable Haptic Rendering (1/7)
  129. Chapter 21: Soft Skin Simulation for Wearable Haptic Rendering (2/7)
  130. Chapter 21: Soft Skin Simulation for Wearable Haptic Rendering (3/7)
  131. Chapter 21: Soft Skin Simulation for Wearable Haptic Rendering (4/7)
  132. Chapter 21: Soft Skin Simulation for Wearable Haptic Rendering (5/7)
  133. Chapter 21: Soft Skin Simulation for Wearable Haptic Rendering (6/7)
  134. Chapter 21: Soft Skin Simulation for Wearable Haptic Rendering (7/7)
  135. Chapter 22: Design Challenges of Real Wearable Computers (1/8)
  136. Chapter 22: Design Challenges of Real Wearable Computers (2/8)
  137. Chapter 22: Design Challenges of Real Wearable Computers (3/8)
  138. Chapter 22: Design Challenges of Real Wearable Computers (4/8)
  139. Chapter 22: Design Challenges of Real Wearable Computers (5/8)
  140. Chapter 22: Design Challenges of Real Wearable Computers (6/8)
  141. Chapter 22: Design Challenges of Real Wearable Computers (7/8)
  142. Chapter 22: Design Challenges of Real Wearable Computers (8/8)
  143. Chapter 23: E-Textiles in the Apparel Factory : Leveraging Cut-and-Sew Technology toward the Next Generation of Smart Garments (1/4)
  144. Chapter 23: E-Textiles in the Apparel Factory : Leveraging Cut-and-Sew Technology toward the Next Generation of Smart Garments (2/4)
  145. Chapter 23: E-Textiles in the Apparel Factory : Leveraging Cut-and-Sew Technology toward the Next Generation of Smart Garments (3/4)
  146. Chapter 23: E-Textiles in the Apparel Factory : Leveraging Cut-and-Sew Technology toward the Next Generation of Smart Garments (4/4)
  147. Chapter 24: Garment Devices : Integrating Energy Storage into Textiles (1/5)
  148. Chapter 24: Garment Devices : Integrating Energy Storage into Textiles (2/5)
  149. Chapter 24: Garment Devices : Integrating Energy Storage into Textiles (3/5)
  150. Chapter 24: Garment Devices : Integrating Energy Storage into Textiles (4/5)
  151. Chapter 24: Garment Devices : Integrating Energy Storage into Textiles (5/5)
  152. Chapter 25: Collaboration with Wearable Computers (1/4)
  153. Chapter 25: Collaboration with Wearable Computers (2/4)
  154. Chapter 25: Collaboration with Wearable Computers (3/4)
  155. Chapter 25: Collaboration with Wearable Computers (4/4)
  156. Back Cover

Product information

  • Title: Fundamentals of Wearable Computers and Augmented Reality, 2nd Edition
  • Author(s): Woodrow Barfield
  • Release date: July 2015
  • Publisher(s): CRC Press
  • ISBN: 9781482243512