10

From Behavior to Animation

A Reactive AI Architecture for Networked First-Person Shooter Games

Sumeet Jakatdar

10.1  Introduction

First-person shooters (FPS) are a very specific and popular genre of video games. Many of the general AI principles and techniques are applicable for FPS AI, but they need to be modified to cater to the needs of fast-paced action. The challenge lies in selecting, modifying, and combining algorithms together efficiently, so that AIs can react quickly to player actions. For an AAA FPS game with strict ...

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