A Unified Theory of Locomotion
18.2 Unified Theory of Locomotion
18.3 Positional Restrictors and Directors
18.4 Velocity Restrictors and Directors
18.5 Cascading Value Dependencies
18.6 Combining Movement Systems
18.1 Introduction
AI character movement in games is a complex problem with many disparate solutions. Character movement techniques must account for many considerations and constraints. Different movement solutions for games address different aspects of the problem, necessitating a combination of complementary solutions for robust character movement. Often, combining multiple movement systems results in complex, ...
Get Game AI Pro 3 now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.