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Pitfalls and Solutions When Using Monte Carlo Tree Search for Strategy and Tactical Games

Gijs-Jan Roelofs

28.1  Introduction

The biggest challenge when building AI for modern strategy games is dealing with their complexity. Utility- or expert-based techniques provide good bang for their buck in the sense that they get the AI to a reasonable, even decent level of play quickly. Problems start to arise, however, when an AI programmer is faced with situations that are not straightforward or too time-consuming to encode in heuristics. Or when he or she is faced with above average gamers who demand ...

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