Dragon Age Inquisition’s Utility Scoring Architecture
31.2 The Behavior Decision System
31.3 Enumerating Potential Actions
31.6 Movement and Passive Behaviors
31.1 Introduction
The real-time combat sequences of Dragon Age: Inquisition (DA:I) pit the player-controlled Inquisitor in a fight to the death against shambling undead, fearsome demons, and–of course–towering dragons. It is a tough job, but the Inquisitor is not alone; fighting alongside his or her are three AI-controlled allies–fellow members of the Inquisition ...
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