31

Behavior Decision System

Dragon Age Inquisition’s Utility Scoring Architecture

Sebastian Hanlon and Cody Watts

31.1  Introduction

The real-time combat sequences of Dragon Age: Inquisition (DA:I) pit the player-controlled Inquisitor in a fight to the death against shambling undead, fearsome demons, and–of course–towering dragons. It is a tough job, but the Inquisitor is not alone; fighting alongside his or her are three AI-controlled allies–fellow members of the Inquisition ...

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