33

Using Your Combat AI Accuracy to Balance Difficulty

Sergio Ocio Barriales

33.1  Introduction

In a video game, tweaking combat difficulty can be a daunting task. This is particularly true when we talk about scenarios with multiple AI agents shooting at the player at the same time. In such situations, unexpected damage spikes can occur, which can make difficulty balancing harder. This chapter will show how to avoid them without compromising the player experience and while still giving designers lots of affordances for balancing. ...

Get Game AI Pro 3 now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.