38

Procedural Level and Story Generation Using Tag-Based Content Selection

Jurie Horneman

38.1  Introduction

Content selection is something that happens frequently inside games. Abstract data structures need to reference “content”—a mesh, a bitmap, a sound effect, or a line of text—to become something concrete, like an enemy. We must build mechanisms that allow the program to refer to external content, so that nonprogrammers can work without having to modify and recompile code. At the most ...

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