July 2017
Beginner
540 pages
16h 57m
English
Content preview from Game AI Pro 3
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Procedural Level and Story Generation Using Tag-Based Content Selection
38.2 The Advantage of Simplicity
38.3 Case Study: Last Mysteries
38.4 Case Study: Mainframe and Choba
38.1 Introduction
Content selection is something that happens frequently inside games. Abstract data structures need to reference “content”—a mesh, a bitmap, a sound effect, or a line of text—to become something concrete, like an enemy. We must build mechanisms that allow the program to refer to external content, so that nonprogrammers can work without having to modify and recompile code. At the most ...
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