Chapter 6
Preventing Animation Twinning Using a Simple Blackboard
Michael Dawe
6.1 Introduction
Arguably, the most important aspect of an artificial agent in a game is the player perception of that agent. An agent acting intelligently can break the illusion of intelligence by looking awkward, silly, or robotic to the player. When a realistic game has many similar characters, as is frequently the case in open-world games, it can become quite likely for two or more characters visible to the player to begin playing the same animation simultaneously, a problem known as animation twinning. However, avoiding animation twinning is a relatively easy problem to solve, even for large character populations.
6.2 Animation Twinning
Animation twinning occurs ...
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