Skip to Main Content
Game AI Pro 2
book

Game AI Pro 2

by Steven Rabin
April 2015
Beginner content levelBeginner
577 pages
17h 58m
English
A K Peters/CRC Press
Content preview from Game AI Pro 2

Chapter 6

Preventing Animation Twinning Using a Simple Blackboard

Michael Dawe

6.1 Introduction

Arguably, the most important aspect of an artificial agent in a game is the player perception of that agent. An agent acting intelligently can break the illusion of intelligence by looking awkward, silly, or robotic to the player. When a realistic game has many similar characters, as is frequently the case in open-world games, it can become quite likely for two or more characters visible to the player to begin playing the same animation simultaneously, a problem known as animation twinning. However, avoiding animation twinning is a relatively easy problem to solve, even for large character populations.

6.2 Animation Twinning

Animation twinning occurs ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

Game AI Pro 3

Game AI Pro 3

Steve Rabin
Game AI Pro

Game AI Pro

Steven Rabin

Publisher Resources

ISBN: 9781482254792