Personality Reinforced Search for Mobile Strategy Games
Miguel A. Nieves
The design philosophy central to the critical acclaim and success of the strategy war game Battle of the Bulge (iOS) was that every move can be used to express personality as well as skill. Despite being based on a board game, determining how the AI should play proved to be quite complex. The plethora of rules, units, map characteristics, and nondeterministic outcomes led to an explosion of game states. Since the game was new, no established strategies existed. This, coupled with the processing and memory limitations of mobile development, made searching to a win state impossible.
Too often, a win state is the focus of development and “personality” ...