Maya is at the forefront of 3D graphics. The newest version of Maya has a host of new features and improvements to help the modeler achieve amazing results.

Before we move into modeling, let’s go over some guidelines that we want to stick with to ensure clean models. These are concepts to follow when dealing with all models, be it a low-polygon monster or a photorealistic human.

Use quad polygons. A quad is a four-sided polygon. Quad polygons are generally easier for everyone to work with. Quads subdivide in a predictable manner. It is easier for a character rigger to paint weights on quads. It is also easier for the texture artist to paint images with minimal stretching. If you need to terminate an edge loop, hide ...

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