The “pipeline” is the path that assets travel to make it into a movie or game. It is important to have a solid, working pipeline in place before beginning production. Who is the first person to touch a model once the concept art is done? Where does a character go after it has been modeled? What happens if a model needs to go back for revisions? These are all questions that should be answered before any art is created.
Yes, it does add some extra work before you can get to the fun part of creation, but it will save countless hours during actual production. Though this chapter will be focusing on modeling, be aware that a pipeline encompasses all aspects of a production. At any given time, ...
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