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Game Audio Development with Unity 5.X
book

Game Audio Development with Unity 5.X

by Micheal Lanham
June 2017
Beginner to intermediate
404 pages
9h 1m
English
Packt Publishing

Overview

Dive into the world of game audio with "Game Audio Development with Unity 5.X." This book provides a practical guide to creating immersive sound effects, dynamic soundtracks, and interactive audio experiences for your games using Unity 5.X and professional tools like FMOD and Reaper.

What this Book will help me do

  • Learn the fundamentals of audio development in Unity, including sound spatialization and audio effects.
  • Master Unity's Audio Mixer to create dynamic and adaptive soundscapes.
  • Implement advanced audio development techniques using third-party tools like FMOD Studio and Reaper.
  • Discover techniques to synchronize sound with visuals and create interactive audio experiences.
  • Troubleshoot and optimize audio performance for your game projects.

Author(s)

Micheal Lanham, a seasoned expert in game development and audio design, shares his extensive experience in creating compelling audio for interactive experiences. With a strong background in Unity development, he brings practical insights and hands-on techniques to the table, ensuring readers gain a deep understanding of game audio creation.

Who is it for?

This book is intended for game developers, ranging from indie creators to semi-professionals, aiming to enhance their games with professional-quality audio. Whether you are just starting or have some prior experience in game development, this book will equip you with the audio skills needed to elevate your projects to the next level.

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Publisher Resources

ISBN: 9781787286450