Transition timelines and stingers

Thus far, our adaptive music works well for a simple horizontal re-sequenced linear progression of music. Of course, we would never expect our players to progress through a level like that unless our game mechanics required that, which they don't. Fortunately, FMOD is able to support several adaptive music techniques from horizontal re-sequencing to vertical remixing and will even allow the combination of techniques as well. As we progress through this section, we will try to identify each of the techniques in use and some alternative options as well.

Right now our music is an example of the horizontal re-sequencing technique called phrase branching, but unfortunately the transitions are only one way. Let's ...

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