O'Reilly logo

Game Audio Implementation by Dave Raybould, Richard Stevens

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

01Sound Part A: Ambience and Environment

Summary: Ambience with Ambient Sound Actors, attenuation shapes and falloff distance, spatialization, filter over distance, area loops, source loops, source one-shots, player-oriented one-shots, Sound Cues, audio volumes for reverb, triggers and triggered sounds, embedding sounds into Blueprint Actors

Project: DemoCh01Jungle01 Level: Jungle01

You can skip between the different locations in game using the keys 1–9.

Introduction

Summary: Playing the game

Download, install, then open the Project: DemoCh01Jungle01 and the Level: Jungle01.

fig0030

Play the map.

If you’re not used to this kind of first person ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required