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Game Audio Implementation by Dave Raybould, Richard Stevens

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02Sound Part B: Procedural Sound Design

Summary: Sound Cue systems, sequential variation, layered variation, modulation-based variation, parameterization

Project: DemoCh02Cave01 Level: Cave01

Introduction

You can jump forward or backward between the series of caves in this level by using the] or [key. Move left or right using A and D, with Space to jump.

In the immortal words of industry veteran Brian Schmidt, “Anyone who still thinks there is a one-to-one relationship between a game event and a wave file just doesn’t understand game audio.” Procedural sound design is about sound design as a system, an algorithm, or a procedure that re-arranges, combines, or manipulates sound assets so they might:

  1. produce a greater variety of outcomes (variation ...

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