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Game Audio Implementation by Dave Raybould, Richard Stevens

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03Music Part A: Quick Start

Summary: Interactive music forms, playlists, decay tails, parallel and transitional music replacement

Project: DemoCh03MusicRacer01 Level: Racer_C

Introduction

In this chapter you’ll get a very quick introduction to game music. We’ll talk briefly about some of the principles and systems, but don’t worry too much about how these are working since we will be going into them in more depth in the following chapters. For the moment this map is about getting you started with exploring some of these ideas in a practical way by writing or editing some music and importing it into the racer game we’ve provided.

fig0187

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