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Game Audio Implementation by Dave Raybould, Richard Stevens

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5Music Part C: Transitional Forms

Summary: Crossfading tracks, transitioning between musical chunks, transitioning on bar lines, transitioning to musically aligned positions, transition matrices

Project: DemoCh05Offices01 Level: Offices01

Introduction

We’ve seen how parallel forms of interactive music can be effective in supplying information to the player while maintaining the integrity of the music’s form. Sometimes, however, we want to make more substantial changes to create more radical shifts in the music that have a greater impact on the player. For this we need to transition from one piece of music to another, preferably at a musical juncture.

You can skip between locations in game by using the keys 1–8.

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