Skip to Content
Game Audio Implementation
book

Game Audio Implementation

by Richard Stevens, Dave Raybould
December 2015
Beginner to intermediate content levelBeginner to intermediate
486 pages
11h 18m
English
Focal Press
Content preview from Game Audio Implementation

Acknowledgements

Thanks to our colleagues and students at Leeds Beckett University and to Chris Forde, Nick Campbell, Evangelous Chouvardas, Matt McIntosh, Ben Minto, Andrew Quinn, Joe Thom, Naila Burney Arango, Andreas Hamm, Dan Reynolds, Benny Reibel, Sean Connelly, Caitlin Murphy, Paul Ratcliffand the rest of the team at Focal Press for their contributions and input.

Audio editing screenshots taken in REAPER from Çockos Incorporated and Adobe Audition from Adobe Systems Software Ltd. Screenshots made using ShareX, and a vast amount of things to do organized with help from Trello.

A huge thanks to our respective families for their immense patience, to Frank and Gwen for providing some much needed diversion, and to the game audio community for ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

The Game Audio Tutorial

The Game Audio Tutorial

Richard Stevens, Dave Raybould
Practical Game Design

Practical Game Design

Adam Kramarzewski, Ennio De Nucci

Publisher Resources

ISBN: 9781317679455