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Game Audio Implementation by Dave Raybould, Richard Stevens

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Appendix ACore Concepts

This section is intended to give you some quick reminders and further details about various functions, nodes, and systems and should be viewed in conjunction with the relevant sections of the book.

We have put these in the order that we might typically need to operate in a game. An input (Key and Gamepad Inputs) or event (Events and Triggers) may trigger a sound event. In order to get events we need to manipulate and place triggers (Manipulating Actors) and reference these from within the Level Blueprint (Referencing in-game Actors within Blueprints). There might be variables that influence the sound so we need to look at these (Variables, Parameters, Numbers and Arrays) and how to manipulate them (Transforming and Constraining ...

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