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Game Audio Implementation by Dave Raybould, Richard Stevens

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Appendix CTesting, Troubleshooting, and Good Practice

See also the Compiling Blueprints section above.

Watching Blueprints

While playing the game, you can press Shift + F1 to regain the mouse without having to exit the game. If you then switch to one of your Blueprints, you can see when events are triggered.

fig0676

You can also right-click on variables, inputs, and outputs and watch variables while the game is running.

fig0677

Print String

The <Print String> is a very useful node for debugging your Blueprint systems. You can use it to print text or ...

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