Skip to Content
Game Audio Implementation
book

Game Audio Implementation

by Richard Stevens, Dave Raybould
December 2015
Beginner to intermediate content levelBeginner to intermediate
486 pages
11h 18m
English
Focal Press
Content preview from Game Audio Implementation

Conclusion

Phew! Well, we hope that you have enjoyed the book. We hope that through the book, demo levels, and exercise levels, you have been able to get a real feel for implementing audio in lots of different kinds of situations and game genres.

The video game industry continues to develop rapidly. The great thing about that is that new ideas and techniques come up all the time. The difficult thing, however, is that books take quite a while to make it to the shelves and so some objects and approaches in the latest version of UE4 may well have changed by the time your read this. Nevertheless, the principles remain true, so hopefully you can apply these in whatever package you happen to use. We’ll tell you the best version number to use with the ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

The Game Audio Tutorial

The Game Audio Tutorial

Richard Stevens, Dave Raybould
Practical Game Design

Practical Game Design

Adam Kramarzewski, Ennio De Nucci

Publisher Resources

ISBN: 9781317679455