Skip to Content
Game Audio Implementation
book

Game Audio Implementation

by Richard Stevens, Dave Raybould
December 2015
Beginner to intermediate content levelBeginner to intermediate
486 pages
11h 18m
English
Focal Press
Content preview from Game Audio Implementation

Introduction

Making a modern game is a process of intense collaboration, and we hope to provide you with the tools and knowledge to make an important contribution to that process. Although you might be an audio specialist, the sound, music, and dialogue in the game are only going to be as good as the systems that trigger them or feed them with gameplay information. This is why we will take you not only deep into the audio, but will also help you to understand the game systems behind it.

This book is driven by two beliefs. The first is that people learn best about game audio by implementing audio in real games. The second is that the greater the integration we can have between the game designers and the audio designers, the greater the opportunities ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

The Game Audio Tutorial

The Game Audio Tutorial

Richard Stevens, Dave Raybould
Practical Game Design

Practical Game Design

Adam Kramarzewski, Ennio De Nucci

Publisher Resources

ISBN: 9781317679455