Approaches to the Book

This is a practical hands-on book since most people learn best through doing. It is not for cozying up in front of the fire and reading, but to have by your side as you sit at your computer producing and implementing audio in real games. In any system there are usually multiple ways in which you can achieve the same results, some of which may be ‘better’ than others. We have chosen the methods for the book on the basis of demonstrating the principles in as straightforward a way as possible. Making a game is a complex process. Although in some places there are a few steep learning curves, approach it with patience and a methodical attitude, and you will have lots of fun!

Let us say straight away that we expect very few ...

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