Learning Outcomes

By the end of this chapter, you will be able to:

Recognize the major differences between audio for games and audio for film.

If you have any background in film and TV sound, you will find that there is a definite skill set overlap with game audio (and if you’re working on cut scenes, essentially they are the same job).

However, game audio has its own set of challenges that you should be aware of before we start:

Event Triggering

A computer game is non-linear. You can’t predict when, or even if, the player will perform an action. These are not problems we have to deal with in film – every time you watch a scene, the same events will happen at the exact same time. In a game, every play-through ...

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