Learning Outcomes

By the end of this chapter, you will be able to:

Define the differences between 2D, 3D, stereo, and mono.

Use the FMOD Spatializer parameters to control how an Event behaves in a 3D game space.

Use the FMOD Sandbox to test how an Event behaves in a 3D game space.

Our Events can be 2D or 3D – but don’t get this confused with surround sound.

A 3D Event is one that can be localized. It has an origin point in the game world. When the player moves closer towards the sound source, it gets louder. As the player turns towards the origin, the sound will pan towards the center.

A 2D Event does not change in position as the player moves around the game.

Most diegetic Events will be 3D. In our game, we will be ...

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