Learning Outcomes

By the end of this chapter, you will be able to:

Integrate FMOD and Unity.

Modify the FPSCharacter script to make it trigger FMOD Events.

If you’ve been playing your game, you’ll have noticed that Unity is already making Footsteps, Jump, and Land sounds. These are part of the FPSCharacter prefab, and make use of the built-in Unity Audio Engine. In this chapter, we’re going to replace these with the FMOD Events we created in Chapter 4.

When you downloaded FMOD, you were asked to save the UnityPackage to a safe place. This package contains everything we need to get the two applications working together.

Go to Assets > Import Package > Custom Package. Navigate to where you saved the UnityPackage, ...

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