Learning Outcomes

By the end of this chapter, you will be able to:

Use Multi Instruments to randomize music.

Use Trigger Behaviors to determine if Instruments are triggered.

Use nested Loop Regions and Loop Probabilities to randomize music arrangement.

Use Time.deltaTime to control FMOD parameters.

Music adds an entire dimension of immersion – just hearing the score to Tetris, Mario, or The Last of Us can put the player back in the game world.

However, game music has different requirements to film score. A player could breeze through a level in minutes, or get stuck in the same area for hours. A simple looping score would quickly become obtrusive and annoying – as anyone who’s ever worked in retail ...

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