© The Author(s), under exclusive license to APress Media, LLC, part of Springer Nature 2023
B. BorsGame Backend Developmenthttps://doi.org/10.1007/978-1-4842-8910-5_2

2. Player Authentication

Balint Bors1  
(1)
Munich, Germany
 

This chapter shows how to implement mechanisms to authenticate your players. Each player needs an identity. This is an essential step that allows you to distinguish between them, store their attributes, scores, achievements, and enable multiplayer games.

This chapter first implements authentication by PlayFab. It is an important feature, as it is a prerequisite for features discussed in the next chapters.

Azure also provides powerful identity management. You will see how to implement and explore different methods of authentication, ...

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