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Game Character Creation with Blender and Unity by Chris Totten

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Chapter 5

Sculpting for Normal Maps

The next step in adding detail to your zombie is sculpting. Sculpting is how game artists add high-resolution detail to low-polygon models. These details will be exported as a normal map, a special type of texture that tells game engines to display low-poly models as though they were high-poly. Whereas other 3D programs require designers to export their models for sculpting, Blender users can sculpt in Blender itself. This chapter will show you how to take advantage of these powerful tools and add more realism to your game characters.

This chapter covers the following topics:

  • The purpose of sculpting
  • Introducing the Multires modifier
  • Using Blender’s sculpting interface
  • Sculpting the zombie in Blender
  • Baking ...

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