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Game Character Creation with Blender and Unity by Chris Totten

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Chapter 7

Rigging for Realistic Movement

Your zombie is looking great, but if you were to put it into Unity now, you would not be able to animate it. Animation is the last step in creating a believable character as well as one of the most complex parts of the 3D art process. To animate your zombie, you will need to rig it with an armature. In this chapter, you will explore the rigging process by building your own rig, linking it to the zombie, and weight-painting the zombie so it moves properly.

This chapter covers the following topics:

  • Understanding rigging
  • Creating a simple armature
  • Finishing the armature with constraints
  • Linking the armature and zombie

Understanding Rigging

Now that you’ve created your color map in a digital painting program, ...

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