Chapter 8

Animating the Zombie

In this last Blender-focused chapter, you will breathe some life into your zombie by animating it with the rig you built in the previous chapter. This chapter will not only cover how to utilize Blender’s animation system but will also demonstrate some techniques for keeping animations organized. When animating in an organized way, you can create a good-looking final enemy, as well as make it usable for other members of your development team.

This chapter covers the following topics:

  • Understanding and planning game animation
  • Using Blender’s animation system
  • Creating an idle animation
  • Creating a walk animation
  • Creating a chase animation
  • Creating a run animation
  • Organizing your animations

Understanding and Planning ...

Get Game Character Creation with Blender and Unity now with the O’Reilly learning platform.

O’Reilly members experience live online training, plus books, videos, and digital content from nearly 200 publishers.