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Game Character Creation with Blender and Unity by Chris Totten

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Chapter 9

Unity Engine Basics

Now that you have a rigged and animated zombie, it is time to move to the Unity game engine. Unity is quickly becoming one of the most popular game engines around. It is also easy to learn despite its ability to make almost any game you wish. In this chapter, you will get an introduction to the Unity interface and create a simple scene to battle your zombie in. You will also briefly return to Blender to create some low-poly props for your game.

This chapter covers the following topics:

  • Understanding Unity’s logic and interface
  • Building a whiteblock level with Unity primitives
  • Creating and editing materials in Unity
  • Organizing assets with Unity empties

Understanding Unity’s Logic and Interface

Years ago, game engines ...

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